Friday, February 28, 2014

Pace Change

Greetings,

I know it has been a very long time since the last update I made, but that's because of a shift in mindset. No, I'm not bailing out and quitting the project. The thing I'm changing in the focus of the project. Even though the point of the game is to eventually bring enjoyment to fans, the main reason for the project is learning. I cannot put into words how much stuff I've learned through development with Java. And a better game comes from more knowledge on the material your working with.

So I will I will stop development on "the game", and focus on a long term "game engine". This will result in a more polished and smoother game than something thrown together in a couple months. Because of limitations with optimization with Java, I will be switching languages. You may think that "Oh, well a 2D game doesn't need optimization" and your right in many ways, but I don't want to develop a game that has an thrown together engine running it, instead of a game that has a much more polished engine, that can work for many game titles.

To get a little more technical, I'll state more details. The language I'm switching to is Visual C#. This Language has almost identical syntax to Java, so it won't be much of a learning curve. And it is a native language so it will run a lot faster than Java as well. Obviously making my engine communicate with the CPU and GPU to draw lines and graphics would be reinventing the wheel, so I will use a DirectX header for C#, called SharpDX. I will be using VS10 because I can't get VS12 or 13 to install right.

I appreciate patience, and I am quite a patient person myself, so I find myself most comfortable around patient people, so a long-term goal is my thing. If you have and questions or tips please email me or Arcie at telpathstudios@gmail.com   (I'll be looking into a custom domain)

Stay Crazy, Monkey

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