Wednesday, August 6, 2014

Update Notification: Soon

Greetings, Monkey here. Sorry its been awhile but i have been working nonstop. I will make the minor update 4 hopefully this week.

It has been so long because I have been experimenting with lighting. I have went from very complicated transparent tile arrays  that span the map except for near the player(only crash from OutOfMemoryException) to attempting actual shaders. The problem with shaders is I can only get them to work with 3D models, not flat sprites. So I converted the entire procedural level loading system to create 3D cubes with sprites on the front. To say it simply,  I had SEVERE camera issues. The camera I've been using is apparently only applicable for 2D surfaces. I got so pissed trying to fix the camera rotation problems that I went back to 2D sprites.

Luckily I came up with a solution that I'm disappointed that i didn't think of before. I have yet to test it so I'll save my embarrassment and not explain it.

But I'm currently uploading the glitch to our youtube channel, Telpath Studios.




Also I have been working on Networking support, since the game will be built with co-op in mind. I am able to get a connection established on a separate tool I made, but once I introduce it to the games loop, it flumps. So I'll need to find a way to integrate it to be able to exist in a game loop.

I believe that's it, so

Stay Crazy, Monkey