Tuesday, May 27, 2014

Major update 1.1

Greetings, 
There wasn't enough changes to be put as a minor update, and most of them were just finishing off implementing stuff from major update 1, so this will be major update 1.1.

Features:
  • Added a currency label to the inventory slot
  • Slots highlight when moused over
  • FPS reader
  • removed 'position' debug information because it was irrelevant to the camera position(the absolute position). plus the numbers never changed on it because after initialization the camera controls took over.

That's it!

Stay crazy, Monkey

Tuesday, May 13, 2014

Major Update 1

So I know it has been a very long time, but I can assure you I have not been inactive. Below is a full list of changes and additions.


  1. I have officially switched to XNA 4.0(c# framework )
  2. Game is now top down view like the original Zelda

Features:
  1. Load tile map from file.
  2. Displays map on screen
  3. Basic animations 
  4. Mobs spawn(no ai yet)
  5. Special content pipeline that has ridiculously fast load time.
Working on:
  1. Collision
  2. AI 
  3. Level switching
  4. Tools(like entity editor and map editor)
  5. Better input
  6. Options menu
  7. Implement levels to content pipeline
  8. GUI system
Near future:
  1. Combat system
  2. Advanced AI
  3. Items
  4. Inventory(once GUI is in)
  5. Better Graphics(lighting, particles, effects, etc.)
  6. Bosses
I will post a planned feature list soon, 

Stay Crazy, Monkey