Friday, January 24, 2014

Wallpaper

Working on some concept art for the game. Here is a wallpaper that recently made hope you enjoy it. Download.

Tuesday, January 21, 2014

Notification 2

Okay, so I had a little time this weekend to work, so I took advantage of it. I completed the following:
      -Complete backend overhaul

Thats it, but it consumed all of my time. The overhaul involved making my custom engine a separate project and using it as a jar library for the game itself.

On a side note, I have been using any free time I have during the week to organize some ideas for a future project. I am unsure of the name, but it will be a space based game. Now just to clear things up -- I will not be beginning work on my new idea until the current game is complete and shipped.
No matter how tempting it is to dump the current idea to move onto a fresh ideas sounds, I wont. I will demonstrate the utmost self control and pace myself. If I begin work on it now I fear that the current project will never get done. Additionally, I am using the current project as 1) an extreme learning tool to make myself fluent in a coding language and the logic behind game programming and 2) to raise funds for future projects. The funds will go to stuff like paying for an actual website host, licensing for music and licensing for software like photoshop, professional sound production software, hardware(such as physical drawing pads), and game engines. To give a few details on my new idea: I am hoping to get it developed in cryengine. Most likely 3, but 4 if it is more available at the time of work. It will be spaced based(this means I'll have to write my own custom planetary gravity system.). It will be open world(as any space game should), and I will attempt to compare it to a space ship assassins creed black flag, but I don't know how relevant that is. --I am aware of the new space sim Star Citizen, and do not want competition-- not saying that my skills are anywheres near that of a whole multi studio team, but I don't want my game to seem like a cheap knockoff of it. So i will try my best to focus more on the single-player intensely story driven style, while Star Citezen is seeming to approach it at more of a Multi-player economy system side(which is perfectly relevant for a space sim).
Anyways I've been rambling to I'll end it here.

Stay Crazy, Monkey

Friday, January 17, 2014

Texture Update 1

Hi, Arcie here and I just wanted to do a quick update about what I am doing. So, as you know it takes a while to texture and stuff and get insperation. I hand draw everything I do and trace it on a computer program, which takes alot of time to do because, you can't get it right on the first try. So, this update i just wanted to say that I have drawn alot of stuff but I have no clue if I would use it yet, just a bunch of concept art right now, so for i have made one boss and two wallpapers and still alot to be done in terms if figuring out what I will keep are not. I can't upload any pics nor do i want to spoil any thing before I am done with all the bosses.

Arcie "stay frosty" 

Tuesday, January 14, 2014

Notification

So I had a a little time to code over the weekend, but that was quickly trampled by other events so no real progress(at least on the coding side of things). I can assure you that arcie has been working hard at making textures. So far he has showed me a boss(which looks fabulous by the way), and an artwork.

Stay Crazy, Monkey.

Sunday, January 5, 2014

Quick progress update(not an official update) & info on my short leave

I have not had enough time this holiday to finish up enough features to claim it as a major update so major update 1 will be pushed back about 4 weeks, but I have been knocking out parts and pieces of each feature enough to consider it "working", but not stable enough to consider that feature complete. I will keep what I said in my last post true and come back with a punch after about 4 weeks so the features will end up getting finished. The following is a list of partially working systems that I have been able to work on.


  • Animations - The system is mostly complete and it works but my custom error handler picks up a null pointer exception when I activate the animation, but after the crash is reported, the animation works properly. So there is some initialization that is out of order that I'm not catching, but I'll find a solution.
  • Sounds - I have a currently very unstable sound system in, and I will wrap up the music situation in a following paragraph.
  • Damage-Point - This a system that assigns certain points on a entity that can receive damage, and each point contains its own damage meter, although the health bar ui(not in yet) will show an average of all the point damage count. Currently I have the system implemented, but I have not got it to a point of being able to test it. 
Current issues:
  • Very long loading time for this short into development, but I have some better systems in mind to fix that.
  • No options. The code I have says they should work, but the ui says they don't. So I am at a torn point where I will have to leave that behind for now or else it will hinder progression of development.
  • Character cant jump. I know it sounds simple, but I am stuck at a point where I can not work out a proper jumping algorithm. And any tutorial I find is using a different set-up than me. Sin waves just aren't working for some reason, and any other algorithm will take its own thread(which I am not able to create due to it not being sync with the LWJGL thread. BTW if any of you can give a solution that would be greatly appreciated)
Sounds:
          I found a guy named Kevin Macleod(incompetech.com) who offers royalty-free music for any commercial/noncommercial project as long as you give full credit. This guy has some pretty sweet stuff, he made some music for movies and stuff(no I am, not being paid to advertise). I will probably donate to make it more official, but he does offer custom scores so I might use that in case I run into copyright problem along the line.

This is the current situation that I am in and I hope that any one following along with us in this development cycle will understand my reason for my 4 week leave. I will edit this post in case I forget anything. Thanks.

Stay Crazy, Monkey