Sunday, January 5, 2014

Quick progress update(not an official update) & info on my short leave

I have not had enough time this holiday to finish up enough features to claim it as a major update so major update 1 will be pushed back about 4 weeks, but I have been knocking out parts and pieces of each feature enough to consider it "working", but not stable enough to consider that feature complete. I will keep what I said in my last post true and come back with a punch after about 4 weeks so the features will end up getting finished. The following is a list of partially working systems that I have been able to work on.


  • Animations - The system is mostly complete and it works but my custom error handler picks up a null pointer exception when I activate the animation, but after the crash is reported, the animation works properly. So there is some initialization that is out of order that I'm not catching, but I'll find a solution.
  • Sounds - I have a currently very unstable sound system in, and I will wrap up the music situation in a following paragraph.
  • Damage-Point - This a system that assigns certain points on a entity that can receive damage, and each point contains its own damage meter, although the health bar ui(not in yet) will show an average of all the point damage count. Currently I have the system implemented, but I have not got it to a point of being able to test it. 
Current issues:
  • Very long loading time for this short into development, but I have some better systems in mind to fix that.
  • No options. The code I have says they should work, but the ui says they don't. So I am at a torn point where I will have to leave that behind for now or else it will hinder progression of development.
  • Character cant jump. I know it sounds simple, but I am stuck at a point where I can not work out a proper jumping algorithm. And any tutorial I find is using a different set-up than me. Sin waves just aren't working for some reason, and any other algorithm will take its own thread(which I am not able to create due to it not being sync with the LWJGL thread. BTW if any of you can give a solution that would be greatly appreciated)
Sounds:
          I found a guy named Kevin Macleod(incompetech.com) who offers royalty-free music for any commercial/noncommercial project as long as you give full credit. This guy has some pretty sweet stuff, he made some music for movies and stuff(no I am, not being paid to advertise). I will probably donate to make it more official, but he does offer custom scores so I might use that in case I run into copyright problem along the line.

This is the current situation that I am in and I hope that any one following along with us in this development cycle will understand my reason for my 4 week leave. I will edit this post in case I forget anything. Thanks.

Stay Crazy, Monkey

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