My Game:
Things I have no plans on doing:
- Releasing development builds(eg. alphas, betas, snapshots, nightly releases, what ever you want to call them.
- I MAY find a couple people that I don't know as beta testers to critic the story-line, launcher, game-play, or any other significant game factor before release to allow me to make changes sooner than the public receives it, but it will only be a few, like 3 or 4.
- My reasoning for this is that I personally don't feel its right for a developer to sell his product for almost full-price(or any price for that matter), that is not complete, and/or contains game-breaking bugs that would hinder game-play/enjoyment of the game in any way. This logic does not make me loose respect for developers that release their game early, but I still don't believe that it is right.
- I will wait until further into the development process to reveal the name simply because it might change, but you might be able to guess it once I reveal the main jest of the game.
- Has something to do with stone(no this is NOT another voxel game.)
- Releasing the game before the first half of 2014.
- Obviously release the game at some point
- Just added this to make this post longer :P
- Search for 3-4 beta testers to critic the game before its launch.
- I said this already but my thought from the last sub-bullet still stands.
- Continuing to release DLC's for the game after it's release.
- I will follow-up blogs saying the development stages I have already went through.
- I will also make a follow up blog describing the setup I'm using to develop.
- I will make another blog listing my team members and their roles in the development of the game.
Stay Crazy, Monkey(Aka. Jacob)
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